Murder by Gaslight: A Victorian Era Campaign
The skills on the 4E character sheet will remain largely unchanged (only one gets a name and slight function change). I have also added six new skills. To compensate for this increased skill list, your character will receive a bonus number of trained skills equal to their Intelligence modifier (for example, a PC with 14 Intelligence would know two more trained skills than are listed in their appropriate class section).
Dungeoneering is replaced with Exploration (Wis)
Class skill for: Avenger, Bard, Druid, Ranger, Shaman, Warden
You have spent time traveling in the unexplored regions of the world, or have lived in one of these regions for most of your life. The Exploration skill is used to navigate through unknown areas, stay alive and safe in these areas (including procuring food from the local animal and/or plant life), and provide knowledge about the potential dangers of these new locations (including both magical and mundane).
Class skill for: Cleric, Invoker, Warlock, Wizard
The Academia skill represents a character’s ability to obtain information from established sources of knowledge (including libraries and universities, religious orders, morgues, and cults and sects). It also represents knowledge of the methodology used in researching a subject.
Class skill for: Cleric, Rogue, Wizard
You are trained in the appearance and grammar of documents and papers. You possess the expertise to craft a fake or convincing copy, and to spot an imitation.
Handle Animal (Cha)
Class skill for: Barbarian, Druid, Fighter, Ranger, Shaman, Warden, Warlord
The Handle Animal skill represents either formal training in animal husbandry, or an empathic connection to animals. This skill can be used to train an animal, calm or control an excited animal, or apply basic veterinary healing, along with basic knowledge of animal tendancies, diet, and general care.
Class skill for: Druid, Invoker, Warlock, Warlord, Wizard
You have acquired information in a certain discipline, most likely related to your employment. The Knowledge skill varies based on the character’s class (for a Druid, Knowledge could represent an ability to identify numerous species of trees, for an Invoker, Knowledge could represent a comprehensive understanding of world religions, for a Warlord, Knowledge could represent proficiency in assembling and disassembling firearms, etc.). This skill could also designate learning in a subject area completely unrelated to the character’s class.
- This skill may be trained multiple times. Each time the skill is trained, the character must specify a general category in which they have gained knowledge. If a character trains the skill and does not indicate an area of expertise, it will be assumed that this knowledge is related to the character’s class or occupation.
Class skill for: Bard, Cleric, Paladin, Rogue, Sorcerer, Shaman
You are skilled in artistic expression and performing in front of an audience. The type of performance that the character typically employs is based mainly on class. The Perform skill can be used to earn money for a cause (this could be considered begging, and may be looked down upon in Victorian society), sway the attitudes of a group of people, or simply charm a romantic pursuit. The Perform skill can represent training with a musical instrument or oratory, or combination thereof.
Class skill for: Bard, Fighter, Warlord, Wizard
You have training in a vocation. The Profession skill can represent knowledge related to a character’s class (a Wizard who is a librarian), or education in an occupation unrelated to the character’s class (a Bard with training as a chef).
- This skill may be trained multiple times. Each time the skill is trained, the character must specify a general category in which they have gained professional education. If a character trains the skill and does not indicate an area of expertise, it will be assumed that this professional education is related to the character’s class (pertaining to the character’s history).